Windows Mixed Reality Enjoys Usage Bump on SteamVR

Windows Mixed Reality is trending up in terms of usage percentage on the SteamVR streaming platform, continuing a recovery from a shaky start.

Windows Holographic renamed to Windows Mixed Reality, dev kits to start shipping this month

Back in April we discussed (WMR) receiving a slow reception on . The result was a decline in usage figures on the service, from 5.36% in February to 5.32% in March. A further decline to 5.04% followed in April. However, since then WMR has enjoyed increased usage on Steam.

As I wrote in April, Steam's numbers are hardly a pointer to how well Mixed Reality is doing on the whole. Yes, the platform is the biggest game service, but WMR is also available standalone for Windows PC.

Since the April low of 5.04%, Windows Mixed Reality has been improving. In May the service recorded 5.89% usage share before increasing to 6.25% in June.

When those early declines were recorded, WMR was new on Steam, so it seems the virtual reality platform is now taking hold on the streaming service. The boost in usage figures also coincides with WMR leaving preview on SteamVR.

The platform left early access in May with haptic feedback compatibility and support for 422 games. The change was announced by 's Jonathan Lyons, who heads the platform's support:

“This announcement recognizes the continued improvements over the last five months coupled with the new fixes and features in the Windows 10 April 2018 that released today,” he said on Steam. “Since we first made SteamVR available to all users in November, we have released 10 updates to all users and 24 to Beta users.”


As for Microsoft's rival VR offerings on Steam, Oculus Rift leads the way with 47.77%, a slight jump from 47.58% last month.

HTC Vive saw its usage share decline, from 45.31% in May to 44.56% in June. It seems Windows Mixed Reality has taken share off HTC and not Oculus.