Motorica, a company based in Sweden, has introduced the open beta phase for MoGen, an AI-generated character animation tool. The tool, which uses diffusion models, has been trained on a diverse dataset.
Features and Compatibility of MoGen
MoGen allows users to produce 3D animations with ease. The tool offers the option to either modify existing motion paths or craft new ones. It's designed to work seamlessly with several FBX-compatible software options, including Autodesk Maya, Blender, and Unity. Additionally, Unreal Engine 5 has integrated a Motorica Studio plug-in, enhancing its compatibility with MoGen. A video by YouTuber Anselem Nkoro, known as askNK, provides insights into the capabilities of MoGen.
For Maya users, MoGen serves as a pivotal tool for creating seamless locomotion in games, cinematics, VFX, and the Metaverse. The process involves keyframing root motion in Maya, exporting it as an FBX file, uploading the FBX to Motorica to generate the animation, and then importing the generated FBX back to Maya. The tool also provides a feature to synthesize two different styles, allowing users to generate unique animations.
Motorica's Background and Vision
Originating as an early-stage startup from research in ML and animation at KTH – Royal Institute of Technology in Stockholm, Motorica has made significant strides in the animation industry. Their generative probabilistic model, MoGlow, was presented at Siggraph Asia 2020 and has since garnered several awards. The company's current focus is on building innovative tools for animators and developing an extensive motion library. This library aims to reduce the need for motion capture-studios and will feature motions of characters that are traditionally challenging to capture, such as animals and characters with superhuman capabilities.