Nvidia Unveils DLSS 3.5 with AI Driven Ray Tracing for Better Graphics

DLSS 3.5 introduces "Ray Reconstruction (RR)" which aims to elevate the visual quality of ray-traced images for all GeForce RTX GPUs.

has announced the release of DLSS 3.5, the latest iteration of its Deep Learning Super Sampling (DLSS) technology. DLSS 3.5 is an image quality upgrade set to be incorporated into some of the most anticipated ray-traced titles releasing this fall. The AI network, trained by an Nvidia supercomputer, enhances lighting effects to create a more realistic gaming experience.

“Ray Reconstruction” as a Game Changer

While competitors like AMD with FidelityFX Super Resolution (FSR) are shifting to open-source approaches, Nvidia continues to refine and advance its DLSS technology. With the introduction of DLSS 3.5 and its Ray Reconstruction feature, Nvidia aims to set a new standard in ray-traced image quality, promising gamers a more immersive and visually stunning experience.

Nvidia calls DLSS 3.5 a “groundbreaking feature” that surpasses traditional hand-tuned denoisers. DLSS 3.5 introduces a novel feature called Ray (Tracing) Reconstruction (RR) which aims to elevate the visual quality of ray-traced images for all GeForce RTX GPUs. Traditional denoising techniques in computer graphics often lead to the loss of essential data during the upscaling process.

With Ray Reconstruction, Nvidia claims to have trained the system on a dataset five times larger than its predecessor, DLSS 3. This extensive training allows the system to recognize various ray-traced effects and make informed decisions about when to use temporal and spatial data. The result is improved lighting effects, including enhanced reflections, global illumination, and shadows, offering a more immersive gaming experience.

Ray Reconstruction will be included in upcoming releases of D5 RenderChaos Vantage and NVIDIA Omniverse, a development platform for connecting and building 3D tools and applications.

Games to Feature DLSS 3.5

Several upcoming blockbuster games will feature DLSS 3.5. These include “Half-Life 2 RTX“, “Cyberpunk 2077: Phantom Liberty,” “Portal with RTX,” and “Alan Wake 2.” Additionally, DLSS 3.5 will be incorporated into platforms and renderers such as the Nvidia Omniverse Platform, Chaos Vantage, and D5 Renderer.