The world is slowly heading to a future with more VR, but few consider the impact for visually impaired users. A 360-degree view leans more on eyesight than even a monitor, and there are few available solutions. Microsoft is looking to change that with its SeeingVR toolkit, which is designed to help Unity devs build more inclusive apps. The tool lets users implement a total of 14 filters to aid vision, with lenses, magnifiers, depth measurements, edge enhancements, text-to-speech, and brightness/contrast adjustments. The beauty of the tool is its ability to help a wide range of users. Those with severe vision impairments will certainly be a target, but it could simply yet people ditch glasses for a while. Though headsets like the Vive work for some without, it depends on the prescription. SeeingVR can plug into VR titles with extremely low effort, requiring no changes from the developer. If they wish, though, devs can implement alt text for objects for text-to-speech. They can also highlight important objects, add guidelines, or tie in Microsoft's Seeing AI app for mobile.
Microsoft Research’s SeeingVR Will Bring New Realities to the Vision Impaired
SeeingVR lets developers easily tie in features like magnifiers, bi-focal lenses, and text-to-speech for a much better experience for the visually impaired.