HomeWinBuzzer NewsMicrosoft Leverages Simplygon Technology to Spur Mixed Reality Growth in Enterprise

Microsoft Leverages Simplygon Technology to Spur Mixed Reality Growth in Enterprise

A year after buying Simplygon, Microsoft says the technology bring integrated CAD solutions to business app developers in mixed reality.

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says it will use a recently acquired 3D optimization platform to make in-roads to the mixed reality market for business. The company purchased Simplygon last year and promised to further 3D integration through the startup.

Since acquiring Simplygon, Microsoft has been using the company for its main purpose. The startup provided a game-focused platform for developers to add more details to their mixed reality creations. The startup became known for its CAD-based product visualization platform that integrate existing CAD data into applications such as Epic´s Unreal Engine 4. They use a five-step procedure to bring raw graphical data to industry-standard file formats.

As the name suggests, Simplygon makes optimizing 3D data easier. This is achieved by reducing the number of polygons in 3D files on devices which may not have the sufficient processing power to handle them in full.

Microsoft wants to turn the Simplygon platform towards mixed reality for enterprise. The company believes the abilities that reduce polygons for gaming will work in business applications.

CAD Integration

This will start by making the reduction process more streamlined and automatic. Previously developers were left with a steep learning curve and plenty of changes to achieve the reductions. JT and STEP file formats have been added to the system, which are some of the most common types uses in CAD.

This means CAD capabilities are available for mixed reality enterprise developers through Simplygon software. Microsoft explained the integration in a blog post today:

“For 3D content, this announcement is another early step along that same transformative path. CAD users are now able to create on their PC in JT or STEP formats, transcode and optimize via Simplygon, and distribute their work to their preferred device endpoint. We will continue taking steps along the journey to 3D portability and making the proliferation of 3D content as simple as possible.”

SourceMicrosoft
Luke Jones
Luke Jones
Luke has been writing about all things tech for more than five years. He is following Microsoft closely to bring you the latest news about Windows, Office, Azure, Skype, HoloLens and all the rest of their products.

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