Last week, Microsoft rolled out Windows 10 Preview Build 16257. The Fall Creators Update (Redstone 3) release added important new features and has moved through the Insider Program. Microsoft has now released the SDK Preview build 16257 to Insiders. Additionally, the company has sent out a new Module Emulator Insider Preview.
There is some interesting about the Windows 10 16257 SDK. Specifically, Microsoft usually releases an SDK when the next preview release is moving to the Slow Ring. This time, the release coincides with the newest Fast Ring release.
As we reported last week, the most important feature of Windows 10 16257 is Eye Control. Born of Microsoft's first hackathon, the feature helps users navigate Windows with just their gaze.
Among 16257's other features are improvements for Microsoft Edge and Windows Console improvements. Windows 10 emulators allows developers to test their apps within a virtual environment in Visual Studio.
You may remember, Microsoft recently rolled out the finalized SDK for the Fall Creators Update. However, the company will continue to tweak the experience until full launch.
The SDK preview landed alongside the latest Mobile Emulator Insider Preview.
Changes
As usual, Microsoft has provided a changelog for the release:
- Designer fails to render: When viewing the XAML in the Designer Window in Visual Studio, the controls fail to render. This can be resolved by using Visual Studio 2017.3 Preview.
- Compilation fails on non-Windows 10 platforms (need to see if fixed)
When building apps on previous platforms, you may get a build error:
C:\program files (x86)\Windows Kits\10\bin\10.0.16232.0\x86\genxbf.dll:C:\program files (x860\Windows Kits\10\bin\10.0.16232.0\x86\genxbf.dll(0,0): Error WMC0621: Cannot resolve ‘GenXbf.dll' under path ‘C:\program files (x860\Windows Kits\10\bin\10.0.16232.0\x86\genxbf.dll'. Please install the latest version of the Windows 10 Software Development Kit.
Process ‘msbuild.exe' exited with code ‘1'. - WRL projects fail to compile with MIDLRT error: When building my WRL project that contains a WinRT Component, the project no longer compiles.