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IDC Predicts 100 Million AR and VR Shipments in 2021 as Part of $48.7 Billion Industry

The analytics firm's data shows that consumers now have considerable interest in VR, while augmented reality technology is expected to have considerable productivity benefits in the work environment. AR and VR is expected to have an compound annual growth rate of 58%.

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While some researchers remain skeptical about the adoption of AR and VR, the analysts at IDC have a more positive prediction. The company's latest press release suggests a compound annual growth rate of 58%, reaching highs of 99.4 million by 2021.

Much of the growth has been attributed to popularity in business, especially with AR.

“2016 marked an important step for the AR and VR headset market with product finally arriving in end users' hands and on their heads,” explained Ramon Llamas, research manager of the Augmented and Virtual Reality team at IDC. “While there was clear demand coming primarily from technology enthusiasts, what became readily apparent were the use cases for enterprise users across multiple verticals and for consumers with gaming and content consumption. This sets the stage for the multiple aspects of the market that device makers, platforms and content providers, and developers will be addressing in the months and years to come.”

Productivity Growth

One of the biggest driving factors behind enterprise investment is potential productivity growth. In this case, 's technology seems to be a big point of interest. IDC mentions interaction with organs or building blueprints in real-time, two applications we have seen with the HoloLens already.

This combines with the large number of vendors taking advantage of Microsoft's HoloLens Agency Readiness Partner Program. The scheme helps companies understand the benefits of HoloLens, and received six new partners this month.

However, Microsoft is far from the only player in AR and VR, and IDC admits that much of the predicted growth comes from the amount of different vendors. Using Microsoft's Holographic shell, Dell, Acer, HP and will be releasing mixed reality devices.

There's an even larger number of VR vendors, including giants like , , Valve and Samsung. Despite this, IDC admits that it's an “aggressive” forecast. Firms such as Strategy Analytics have a more conservative estimate of $10 billion revenue by 2022.

Whatever the case, the interest from consumers is there. The real trial or AR will be the ability to deliver premium at a lower price. In Microsoft's case, that may not be until the consumer version, which is set to launch in 2019.

SourceIDC
Ryan Maskell
Ryan Maskellhttps://ryanmaskell.co.uk
Ryan has had a passion for gaming and technology since early childhood. Fusing the skills from his Creative Writing and Publishing degree with profound technical knowledge, he enjoys covering news about Microsoft. As an avid writer, he is also working on his debut novel.

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